I am a software engineer and researcher specializing in AR, VR, 3D computer graphics, computer animation, game engines, virtual agents, avatars, and telepresence. I am proficient in C++, C#, Unity, Python, and Maya. Currently, I am employed at Meta, where I build prototype experiences powered by superhuman AI features for next-generation AR glasses. Previously, I worked on synthetic data generation for face tracking models in next-generation Meta AR/VR devices. Before that, I spent three years as an engineer at Magic Leap, where I led the avatars project.
I hold a Ph.D. in Computer Science from the University of Wisconsin-Madison. For my thesis, I developed new methods for synthesis of gaze animation for virtual characters. You can see my publications here.
I am originally from Croatia, where I received an undergraduate degree in Computing from the University of Zagreb. To hear the pronunciation of my name, click here.