Books
Pejsa, T. (2016). Effective Directed Gaze for Character Animation (Doctoral dissertation). University of Wisconsin-Madison.
Pandzic, I.S., Pejsa, T., Matkovic, K., Benko H., Cerekovic, A., and Matijasevic, M. (2011). Virtualna Okruzenja: Interaktivna 3D Grafika i Njene Primjene. [Virtual Environments: Interactive 3D Graphics and Its Applications.] Element, Zagreb, Croatia.
Journal Articles
Pejsa, T., Rakita, D., Mutlu, B., and Gleicher, M. (2016). Authoring Directed Gaze for Full-Body Motion Capture. ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2016), 35(6), 161:1-161:11.
Pejsa, T., Andrist, S., Gleicher., M., and Mutlu, B. (2015). Gaze and Attention Management for Embodied Conversational Agents. ACM Transactions on Interactive and Intelligent Systems, 5(1), Article 3, 34 pages.
Pejsa, T., Mutlu, B., and Gleicher., M. (2013). Stylized and Performative Gaze for Character Animation. Computer Graphics Forum (Proceedings of EUROGRAPHICS 2013), 32(2), 143-152.
Pejsa, T., and Pandzic, I.S. (2010). State of the Art in Example-Based Motion Synthesis for Virtual Characters in Interactive Applications. Computer Graphics Forum, 29(1), 202-226.
Cerekovic, A., Pejsa, T., and Pandzic, I.S. (2009). A Controller-based Animation System for Synchronizing and Realizing Human-like Conversational Behaviors. Development of Multimodal Interfaces: Active Listening and Synchrony, Lecture Notes in Computer Science, 5967, 80-91.
Brkic, M., Smid, K., Pejsa, T., and Pandzic, I.S. (2008). Towards Natural Head Movement of Autonomous Speaker Agent. Lecture Notes in Artificial Intelligence, 5178(2), 73-80.
Full Conference Papers
Pejsa, T., Gleicher., M., and Mutlu, B. (2017). Who, Me? How Virtual Agents Can Shape Conversational Footing in Virtual Reality. Intelligent Virtual Agents (IVA) 2017, 347-359.
Pejsa, T., Kantor, J., Benko, H., Ofek, E., and Wilson, A. (2016). Room2Room: Enabling Life-Size Telepresence in a Projected Augmented Reality Environment. In Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW 2016), San Francisco, CA. Best Paper Award.
Pejsa, T., Bohus, D., Cohen, M.F., Saw, C., Mahoney, J.M., and Horvitz, E. (2014). Natural Communication about Uncertainties in Situated Interaction. In Proceedings of the 16th ACM International Conference on Multimodal Interaction (ICMI 2014), Istanbul, Turkey.
Andrist, S., Pejsa, T., Mutlu, B., and Gleicher, M. (2012). Designing Effective Gaze Mechanisms for Virtual Agents. In Proceedings of the 30th ACM/SigCHI Conference on Human Factors in Computing (CHI 2012), Austin, TX.
Pejsa, T., Pandzic, I.S. (2009). Architecture of an Animation System for Human Characters. In Proceedings of the 10th International Conference on Telecommunications (ConTEL 2009), Zagreb, Croatia.
Short Conference Papers & Posters
Rakita, D., Pejsa, T., Mutlu, B., and Gleicher, M. (2015). Inferring gaze shifts from captured body motion. In ACM SIGGRAPH 2015 Posters (SIGGRAPH '15), Los Angeles, CA.
Cerekovic, A., Pejsa, T., and Pandzic, I.S. (2009). RealActor: Character Animation and Multimodal Behavior Realization System. In Proceedings of the 9th International Conference on Intelligent Virtual Agents (IVA 2009), Amsterdam, The Netherlands.
Workshop Papers
Andrist, S., Pejsa, T., Mutlu, B., and Gleicher, M. (2012). A Head-Eye Coordination Model for Animating Gaze Shifts of Virtual Characters. In Proceedings of the 4th Workshop on Eye Gaze in Intelligent Human-Machine Interaction held at the International Conference on Multimodal Interfaces, Santa Monica, CA.