Books

Pejsa, T. (2016). Effective Directed Gaze for Character Animation (Doctoral dissertation). University of Wisconsin-Madison. pdficon

Pandzic, I.S., Pejsa, T., Matkovic, K., Benko H., Cerekovic, A., and Matijasevic, M. (2011). Virtualna Okruzenja: Interaktivna 3D Grafika i Njene Primjene. [Virtual Environments: Interactive 3D Graphics and Its Applications.] Element, Zagreb, Croatia.

Journal Articles

Pejsa, T., Rakita, D., Mutlu, B., and Gleicher, M. (2016). Authoring Directed Gaze for Full-Body Motion Capture. ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2016), 35(6), 161:1-161:11. pdficon

Pejsa, T., Andrist, S., Gleicher., M., and Mutlu, B. (2015). Gaze and Attention Management for Embodied Conversational Agents. ACM Transactions on Interactive and Intelligent Systems, 5(1), Article 3, 34 pages. pdficon

Pejsa, T., Mutlu, B., and Gleicher., M. (2013). Stylized and Performative Gaze for Character Animation. Computer Graphics Forum (Proceedings of EUROGRAPHICS 2013), 32(2), 143-152. pdficon videoicon

Pejsa, T., and Pandzic, I.S. (2010). State of the Art in Example-Based Motion Synthesis for Virtual Characters in Interactive Applications. Computer Graphics Forum, 29(1), 202-226. pdficon

Cerekovic, A., Pejsa, T., and Pandzic, I.S. (2009). A Controller-based Animation System for Synchronizing and Realizing Human-like Conversational Behaviors. Development of Multimodal Interfaces: Active Listening and Synchrony, Lecture Notes in Computer Science, 5967, 80-91.

Brkic, M., Smid, K., Pejsa, T., and Pandzic, I.S. (2008). Towards Natural Head Movement of Autonomous Speaker Agent. Lecture Notes in Artificial Intelligence, 5178(2), 73-80.

Full Conference Papers

Pejsa, T., Gleicher., M., and Mutlu, B. (2017). Who, Me? How Virtual Agents Can Shape Conversational Footing in Virtual Reality. Intelligent Virtual Agents (IVA) 2017, 347-359. pdficon

Pejsa, T., Kantor, J., Benko, H., Ofek, E., and Wilson, A. (2016). Room2Room: Enabling Life-Size Telepresence in a Projected Augmented Reality Environment. In Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW 2016), San Francisco, CA. Best Paper Award. pdficon

Pejsa, T., Bohus, D., Cohen, M.F., Saw, C., Mahoney, J.M., and Horvitz, E. (2014). Natural Communication about Uncertainties in Situated Interaction. In Proceedings of the 16th ACM International Conference on Multimodal Interaction (ICMI 2014), Istanbul, Turkey. pdficon videoicon

Andrist, S., Pejsa, T., Mutlu, B., and Gleicher, M. (2012). Designing Effective Gaze Mechanisms for Virtual Agents. In Proceedings of the 30th ACM/SigCHI Conference on Human Factors in Computing (CHI 2012), Austin, TX. pdficon

Pejsa, T., Pandzic, I.S. (2009). Architecture of an Animation System for Human Characters. In Proceedings of the 10th International Conference on Telecommunications (ConTEL 2009), Zagreb, Croatia.

Short Conference Papers & Posters

Rakita, D., Pejsa, T., Mutlu, B., and Gleicher, M. (2015). Inferring gaze shifts from captured body motion. In ACM SIGGRAPH 2015 Posters (SIGGRAPH '15), Los Angeles, CA. pdficon

Cerekovic, A., Pejsa, T., and Pandzic, I.S. (2009). RealActor: Character Animation and Multimodal Behavior Realization System. In Proceedings of the 9th International Conference on Intelligent Virtual Agents (IVA 2009), Amsterdam, The Netherlands.

Workshop Papers

Andrist, S., Pejsa, T., Mutlu, B., and Gleicher, M. (2012). A Head-Eye Coordination Model for Animating Gaze Shifts of Virtual Characters. In Proceedings of the 4th Workshop on Eye Gaze in Intelligent Human-Machine Interaction held at the International Conference on Multimodal Interfaces, Santa Monica, CA. pdficon